
The gameplay involves us taking control of the disease’s upgrades. This, however, doesn’t mean that our disease can’t stay undetected for as long as possible and trick humans until their fate is sealed. So, expect the world in-game to behave as the world in real life would. The countries will also take notice of your disease once it becomes serious enough and will begin to develop a cure and shut down land borders, airports, and seaports. Or increase in winds – use aerial method to spread your disease. For example, increased bird migration event – time to increase disease spread through the birds. Many of these events can create opportunities for our disease to spread or kill quicker. Each second of real-time causes one day to pass in the simulation and various world events keep happening irrespective of what our disease is doing, ranging from natural disasters to terrorist attacks, to Olympics events. This comes into play when deciding on your mode of transmission. Each country has its own features, which are important to take notice of – hot, cold, urban, rural, arid, humid. We spend most of our time on the world map. The world is exactly as we know it in the modern-day. You are the new disease, so you shape the landscape of the world from the moment you infect your first host to the moment the last living person draws their final breath. However, it has a number of scenarios for us to play.

The story is simple – destroy all humans! As a simulator, it doesn’t really have a story mode.
